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	Moved the contents of Select.md to Actions.md
Feels like we already have a home for the example without creating a separate new file.
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		| @@ -108,3 +108,64 @@ If you would like to temporarily disable an item in your menu, e.g. for seasonal | ||||
|   "enabled": false | ||||
| } | ||||
| ``` | ||||
|  | ||||
| # Selects | ||||
|  | ||||
| Here is an example of how to make a light effect selector: | ||||
|  | ||||
| ```json | ||||
| { | ||||
|   "type": "group", | ||||
|   "name": "Example", | ||||
|   "title": "Light Effect", | ||||
|   "content": "{{ state_attr('light.moon', 'effect') }}", | ||||
|   "items": [ | ||||
|     { | ||||
|       "type": "tap", | ||||
|       "name": "None", | ||||
|       "entity": "light.example", | ||||
|       "tap_action": { | ||||
|         "service": "light.turn_on", | ||||
|         "data": { | ||||
|           "effect": "None" | ||||
|         } | ||||
|       } | ||||
|     }, | ||||
|     { | ||||
|       "type": "tap", | ||||
|       "name": "Rainbow", | ||||
|       "entity": "light.example", | ||||
|       "tap_action": { | ||||
|         "service": "light.turn_on", | ||||
|         "data": { | ||||
|           "effect": "Rainbow" | ||||
|         } | ||||
|       } | ||||
|     }, | ||||
|     { | ||||
|       "type": "tap", | ||||
|       "name": "Glimmer", | ||||
|       "entity": "light.example", | ||||
|       "tap_action": { | ||||
|         "service": "light.turn_on", | ||||
|         "data": { | ||||
|           "effect": "Glimmer" | ||||
|         } | ||||
|       } | ||||
|     }, | ||||
|     { | ||||
|       "type": "tap", | ||||
|       "name": "Twinkle", | ||||
|       "entity": "light.example", | ||||
|       "tap_action": { | ||||
|         "service": "light.turn_on", | ||||
|         "data": { | ||||
|           "effect": "Twinkle" | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|   ] | ||||
| } | ||||
| ``` | ||||
|  | ||||
| The same pattern works for any selector (`input_select.*`, `select.*`, `climate.*` mode). | ||||
|   | ||||
| @@ -1,60 +0,0 @@ | ||||
| # Selects | ||||
|  | ||||
| Here is an example of how to make a light effect selector: | ||||
|  | ||||
| ```json | ||||
| { | ||||
|   "type": "group", | ||||
|   "name": "Example", | ||||
|   "title": "Light Effect", | ||||
|   "content": "{{ state_attr('light.moon', 'effect') }}", | ||||
|   "items": [ | ||||
|     { | ||||
|       "type": "tap", | ||||
|       "name": "None", | ||||
|       "entity": "light.example", | ||||
|       "tap_action": { | ||||
|         "service": "light.turn_on", | ||||
|         "data": { | ||||
|           "effect": "None" | ||||
|         } | ||||
|       } | ||||
|     }, | ||||
|     { | ||||
|       "type": "tap", | ||||
|       "name": "Rainbow", | ||||
|       "entity": "light.example", | ||||
|       "tap_action": { | ||||
|         "service": "light.turn_on", | ||||
|         "data": { | ||||
|           "effect": "Rainbow" | ||||
|         } | ||||
|       } | ||||
|     }, | ||||
|     { | ||||
|       "type": "tap", | ||||
|       "name": "Glimmer", | ||||
|       "entity": "light.example", | ||||
|       "tap_action": { | ||||
|         "service": "light.turn_on", | ||||
|         "data": { | ||||
|           "effect": "Glimmer" | ||||
|         } | ||||
|       } | ||||
|     }, | ||||
|     { | ||||
|       "type": "tap", | ||||
|       "name": "Twinkle", | ||||
|       "entity": "light.example", | ||||
|       "tap_action": { | ||||
|         "service": "light.turn_on", | ||||
|         "data": { | ||||
|           "effect": "Twinkle" | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|   ] | ||||
| } | ||||
| ``` | ||||
|  | ||||
| The same pattern works for any selector (`input_select.*`, `select.*`, `climate.*` mode). | ||||
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