Documentation

This commit is contained in:
Philip Abbey
2024-01-19 20:18:25 +00:00
parent 39fc04fc5c
commit 49fb42cc0f
3 changed files with 126 additions and 2 deletions

52
examples/Actions.md Normal file
View File

@ -0,0 +1,52 @@
# Actions
A simple example using a scene as a `tap`` menu item.
```json
{
"entity": "scene.telly_watching",
"name": "Telly Scene",
"type": "tap",
"tap_action": {
"service": "scene.turn_on"
}
},
```
Any menu item with an action (`tap`, `template`, or `toggle`), may have a confirmation view added. For consistency this is always done via the `tap_action` JSON object, even though for a `toggle` menu item there will only ever be a single field inside. For the `toggle` menu item, the confirmation is presented on both `on` and `off` directions. There is no option for asymmetry, i.e. only in one direction.
```json
"tap_action": {
"confirm": true
}
```
For example:
```json
{
"entity": "switch.garage_door",
"name": "Garage Door",
"type": "toggle",
"tap_action": {
"confirm": true
}
}
```
Note that for notify events, you _must_ not supply an `entity_id` or the API call will fail. There are other examples too.
```json
{
"name": "Message",
"type": "tap",
"tap_action": {
"service": "notify.mobile_app_on_phone",
"data": {
"title": "This is a title",
"message": "This is the message"
},
"confirm": true
}
}
```

View File

@ -64,3 +64,71 @@ Here we generate a bar graph of the battery level. We use the following steps to
"content": "{{ states('sensor.<device>_battery_level') }}%{% if is_state('binary_sensor.<device>_is_charging', 'on') %}+{% endif %} {{ '#' * (((states('sensor.<device>_battery_level') | int) / 100 * <width>) | int) }}{{ '_' * (<width> - (((states('sensor.<device>_battery_level') | int) / 100 * <width>) | int)) }}"
}
```
An example of a dimmer light with 4 brightness settings 0..3. Here our light worked on a percentage, so that had to be converted to the range 0..3.
```json
{
"$schema": "./schema.json",
"title": "Home",
"items": [
{
"entity": "light.green_house",
"name": "LEDs",
"type": "template",
"content": "{% if not (is_state('light.green_house', 'off') or is_state('light.green_house', 'unavailable')) %}{{ ((state_attr('light.green_house', 'brightness') | float) / 255 * 100) | int }}%{% else %}Off{% endif %}"
},
{
"entity": "light.green_house",
"name": "LEDs 0",
"type": "template",
"content": "{% if not (is_state('light.green_house', 'off') or is_state('light.green_house', 'unavailable')) %}{{ ((state_attr('light.green_house', 'brightness') | float) / 255 * 100) | int }}%{% else %}Off{% endif %}",
"tap_action": {
"service": "light.turn_on",
"data": {
"brightness_pct": 12
}
}
},
{
"entity": "light.green_house",
"name": "LEDs 1",
"type": "tap",
"tap_action": {
"service": "light.turn_on",
"data": {
"brightness_pct": 37
}
}
},
{
"entity": "light.green_house",
"name": "LEDs 2",
"type": "template",
"content": "{% if not (is_state('light.green_house', 'off') or is_state('light.green_house', 'unavailable')) %}{{ ((state_attr('light.green_house', 'brightness') | float) / 255 * 100) | int }}%{% else %}Off{% endif %}",
"tap_action": {
"service": "light.turn_on",
"data": {
"brightness_pct": 62
}
}
},
{
"entity": "light.green_house",
"name": "LEDs 3",
"type": "template",
"content": "{% if not (is_state('light.green_house', 'off') or is_state('light.green_house', 'unavailable')) %}{{ ((state_attr('light.green_house', 'brightness') | float) / 255 * 100) | int }}%{% else %}Off{% endif %}",
"tap_action": {
"service": "light.turn_on",
"data": {
"brightness_pct": 87
}
}
}
]
}
```
## Warnings
Just remember, you have the ability to crash the application by creating an excessive menu definition. Older devices running as a widget can be limited in memory such that the JSON definition causes an "Out of Memory" error. Templates can require significant definition for highly customised text. Don't be silly.