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examples/Actions.md
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52
examples/Actions.md
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# Actions
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A simple example using a scene as a `tap`` menu item.
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```json
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{
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"entity": "scene.telly_watching",
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"name": "Telly Scene",
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"type": "tap",
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"tap_action": {
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"service": "scene.turn_on"
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}
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},
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```
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Any menu item with an action (`tap`, `template`, or `toggle`), may have a confirmation view added. For consistency this is always done via the `tap_action` JSON object, even though for a `toggle` menu item there will only ever be a single field inside. For the `toggle` menu item, the confirmation is presented on both `on` and `off` directions. There is no option for asymmetry, i.e. only in one direction.
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```json
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"tap_action": {
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"confirm": true
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}
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```
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For example:
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```json
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{
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"entity": "switch.garage_door",
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"name": "Garage Door",
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"type": "toggle",
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"tap_action": {
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"confirm": true
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}
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}
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```
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Note that for notify events, you _must_ not supply an `entity_id` or the API call will fail. There are other examples too.
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```json
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{
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"name": "Message",
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"type": "tap",
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"tap_action": {
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"service": "notify.mobile_app_on_phone",
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"data": {
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"title": "This is a title",
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"message": "This is the message"
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},
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"confirm": true
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}
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}
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```
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@ -64,3 +64,71 @@ Here we generate a bar graph of the battery level. We use the following steps to
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"content": "{{ states('sensor.<device>_battery_level') }}%{% if is_state('binary_sensor.<device>_is_charging', 'on') %}+{% endif %} {{ '#' * (((states('sensor.<device>_battery_level') | int) / 100 * <width>) | int) }}{{ '_' * (<width> - (((states('sensor.<device>_battery_level') | int) / 100 * <width>) | int)) }}"
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}
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```
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An example of a dimmer light with 4 brightness settings 0..3. Here our light worked on a percentage, so that had to be converted to the range 0..3.
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```json
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{
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"$schema": "./schema.json",
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"title": "Home",
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"items": [
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{
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"entity": "light.green_house",
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"name": "LEDs",
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"type": "template",
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"content": "{% if not (is_state('light.green_house', 'off') or is_state('light.green_house', 'unavailable')) %}{{ ((state_attr('light.green_house', 'brightness') | float) / 255 * 100) | int }}%{% else %}Off{% endif %}"
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},
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{
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"entity": "light.green_house",
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"name": "LEDs 0",
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"type": "template",
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"content": "{% if not (is_state('light.green_house', 'off') or is_state('light.green_house', 'unavailable')) %}{{ ((state_attr('light.green_house', 'brightness') | float) / 255 * 100) | int }}%{% else %}Off{% endif %}",
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"tap_action": {
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"service": "light.turn_on",
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"data": {
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"brightness_pct": 12
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}
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}
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},
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{
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"entity": "light.green_house",
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"name": "LEDs 1",
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"type": "tap",
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"tap_action": {
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"service": "light.turn_on",
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"data": {
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"brightness_pct": 37
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}
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}
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},
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{
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"entity": "light.green_house",
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"name": "LEDs 2",
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"type": "template",
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"content": "{% if not (is_state('light.green_house', 'off') or is_state('light.green_house', 'unavailable')) %}{{ ((state_attr('light.green_house', 'brightness') | float) / 255 * 100) | int }}%{% else %}Off{% endif %}",
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"tap_action": {
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"service": "light.turn_on",
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"data": {
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"brightness_pct": 62
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}
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}
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},
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{
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"entity": "light.green_house",
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"name": "LEDs 3",
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"type": "template",
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"content": "{% if not (is_state('light.green_house', 'off') or is_state('light.green_house', 'unavailable')) %}{{ ((state_attr('light.green_house', 'brightness') | float) / 255 * 100) | int }}%{% else %}Off{% endif %}",
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"tap_action": {
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"service": "light.turn_on",
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"data": {
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"brightness_pct": 87
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}
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}
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}
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]
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}
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```
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## Warnings
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Just remember, you have the ability to crash the application by creating an excessive menu definition. Older devices running as a widget can be limited in memory such that the JSON definition causes an "Out of Memory" error. Templates can require significant definition for highly customised text. Don't be silly.
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